Potential Games for a Rotation
Merchant ships have been robbed, military vessels sunk and coastal towns pillaged - and you are the crew who is responsible for it all!
You are a crew member of The Blood Red Roses, serving under the fearsome Pirate Jenny (a pirate with a terrifying reputation, and an even worse temper). After a recent successful raid on the peninsula of Suula, your captain has become distant, rarely seen on deck and overall reclusive. Is she ill? tired of pirate life? or maybe she’s plotting the biggest pirate score of all time…
If it’s the latter, then the Navy, adventuring parties and even other pirates might try to stop you. Now is the true test! Hold fast! 'X' marks the spot!
‘The great seas belong to us, and we will find whatever secrets they hold.’ - Pirate Jenny
Heroic Pirate Adventure
Politics: Low
Roleplaying: Medium
Tactics: Medium
Self Direction: Low/Medium
Magic: Medium
Leathilty: Medium
You will be playing a pirate. You’ll need to be comfortable straying into violence against innocent people (robbing merchants and killing navel guards and officers). You’ll be expected to fulfil a role on the ship (First Mate, Bosun, Quartermaster, Surgeon, Cook and perhaps in time, Captain(using the 2018 Unearthed Arcana content 'Of Ships and the Sea')). You’ll also be expected to take some orders from the Captain while you aid her in search for a mysterious lost treasure. The adventure will be using a Pirate Ship as a hub for travel and downtime, however you will be visiting caves, port towns and jungles during the story.
Primer: Pirates of The Caribbean (movie), Treasure Island(book), Sid Meier's Pirates!, Sea of Thieves(video games).
Themed Playlist: https://open.spotify.com/playlist/6nOTCLfzxfrnUMTNghWufm?si=a8f1e7e6945e4acf
Character Creation
Race: Any Race is permissible, as long as they are from the official Wizard Of The Coast published books with the exception of Strixhaven: A Curriculum of Chaos, Eberron: Rising from the Last War and Spelljammer: Adventures in Space.
Alignment: Any Alignment is permissible
Class: Any Class is permissible
Backgrounds: Any Background is permissible
Starting Level: 3
Anticipated Ending Level: 7
Starting Equipment: As of Level 1
Running the game:
Combat: Combat will be taking place on a grid. Players can expect terrain, gridded battle maps, painted minis and scale models of pirate ships! (Provided by: (in large part by) TTcombat, DirtCheap Dungeons, Battle Systems and Reaper Miniatures)
Role Play: All players can have a moment in the spotlight if they want to. This is a homebrewed adventure so I will aim to have the themes and narrative hooks linked into your characters as much as possible.
Exploration: The game is a high seas adventure coupled with some port-side intrigue, classic cavern delves and wilderness survival through jungles. Your party will need a myriad of skills.
I've also defined the terms used above here:
Definitions:
Politics - How much do you want to be involved with the shaping of the village/city/world? NPC will scheme against you, NPCs objectives may be opaque, Lots of fractions (High). People will be easy to read and their objectives are clear, simple political structure (Low)
Roleplaying - How much do you want to be talking to NPCs? Solving issues by talking or investigating (High). Little interaction with NPCs (Low)
Tactics - How much do you like Combat? How much time do you want to spend in combat? Whole sessions worth of combat (High). Combat happens every now and again (Low).
Self Direction - How much do you want to be in control of the story. The world reacts to the players, you will need to find your own quests (High). The players react to the world, the quests will be given to you (Low).
Magic - How much magic is in the world. Magic Shops are common (High). Magic is scarce and spell casters are ‘miracle workers’ (Low).
Lethality - Life is cheap, combat will be taxing, a boulder could crush you (High). People are genuinely good, life should be spared, combat will be easy (Low).